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Dive report

GlobalGameID

Online 194.32.107.155:20110 checked 9m ago

moddedoxide
Drop in
0/ 20 players now 0% full
07-day averagepeak –
#15,769ranktop 71%
32d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does GlobalGameID appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include GlobalGameID: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on GlobalGameID?

GlobalGameID's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the performance like on GlobalGameID?

Average server fps for the last 48 hours was 50, and the lowest was 36. At its peak it carried 46,860 entities, including buildings and deployables. The top memory figure was 2,588 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find GlobalGameID?

GlobalGameID does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 194.32.107.155:20110.

What's the uptime like for GlobalGameID?

GlobalGameID is live as of this check. The uptime it gives puts the last restart at roughly 4 days 18 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 16 September 2026.

What Rust version is GlobalGameID on?

Rust network protocol 2633 and build 163794 is what GlobalGameID runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does GlobalGameID wipe?

The wipes recorded for GlobalGameID are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 32 days 1 hours.

Map and rules

What settings are in place on GlobalGameID?

No gather rate appears in the name of GlobalGameID. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on GlobalGameID?

A game-generated procedural map of size 3,000 with seed 1337 is in play on GlobalGameID. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on GlobalGameID?

GlobalGameID is holding 0 players on its 20 slots at the moment. Across the last seven days, the typical count has been 0 players.

What position does GlobalGameID hold in the server rankings?

Over the last seven days, GlobalGameID is #15,769 by player hours, among the top 71% of all ranked servers.

How to join

How do you get into GlobalGameID?

To join, open Rust, hit F1, and enter client.connect 194.32.107.155:20110. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players There are 20 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs163794
Build It's on build 163794.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.