GlobalGameID plugin test — rust release
Online 194.32.107.161:20110 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does GlobalGameID plugin test — rust release appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include GlobalGameID plugin test — rust release: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on GlobalGameID plugin test — rust release?
gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): It holds 20 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list GlobalGameID plugin test — rust release puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is GlobalGameID plugin test — rust release lag-free?
It averaged 194 server fps over the last 48 hours, with a low of 137. The entity count reached a high of 46,854, covering buildings, deployables and everything else. The top memory figure was 2,416 MB. Players experience lag when fps drops and entities climb.
What location is GlobalGameID plugin test — rust release in?
There is no published region for GlobalGameID plugin test — rust release. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 194.32.107.161:20110.
How reliable is GlobalGameID plugin test — rust release?
GlobalGameID plugin test — rust release is up and reachable at the moment. Its reported uptime shows a restart about 5 days 2 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.
What is the Rust version for GlobalGameID plugin test — rust release?
The version on GlobalGameID plugin test — rust release is Rust network protocol 2633 and build 163794, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does GlobalGameID plugin test — rust release wipe?
Too few wipes are on record for GlobalGameID plugin test — rust release to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 31 days 16 hours is how long ago this world came into being.
Settings and map
Which rules and settings is GlobalGameID plugin test — rust release running?
Its name does not state a gather rate for GlobalGameID plugin test — rust release. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on GlobalGameID plugin test — rust release?
A game-generated procedural map of size 3,000 with seed 1337 is in play on GlobalGameID plugin test — rust release. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
Is GlobalGameID plugin test — rust release busy?
GlobalGameID plugin test — rust release is holding 0 players on its 20 slots at the moment. Over the past week it has drawn 0 players on average.
Where does GlobalGameID plugin test — rust release sit in the rankings?
For player hours in the last seven days, GlobalGameID plugin test — rust release ranks #15,826, within the top 72% of ranked servers.
Getting in
What's the process to join GlobalGameID plugin test — rust release?
To join, open Rust, hit F1, and enter client.connect 194.32.107.161:20110. Or click Launch Rust on this page to open the game through Steam and connect.