rrcapture dev
Offline 194.46.57.73:28025 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 234/ 400
- 178/ 225
- 134/ 100
- 278/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does rrcapture dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry rrcapture dev are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on rrcapture dev?
The server browser shows these tags for rrcapture dev: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find rrcapture dev?
No region comes from rrcapture dev. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 194.46.57.73:28025.
Is rrcapture dev up, and how often does it stay online?
The server rrcapture dev is not reachable at the moment; the last sighting was 7 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 10 October 2026 is when Rust Going Deep first saw it.
What Rust version is rrcapture dev on?
On Windows, rrcapture dev runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does rrcapture dev wipe?
Too few wipes are on record for rrcapture dev to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 7 days 12 hours.
Settings and map
What settings and rules have been applied to rrcapture dev?
Its name does not state a gather rate for rrcapture dev. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is off: Valve's anti-cheat is not active.
Which map is active on rrcapture dev?
rrcapture dev uses a procedural map of size 2,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Population
Is rrcapture dev busy?
The last sighting of rrcapture dev was 7 days 10 hours ago; it is offline right now.
Where does rrcapture dev sit in the rankings?
For player hours in the last seven days, rrcapture dev ranks #13,624, within the top 61% of ranked servers.
Join info
What's the way to join rrcapture dev?
Open Rust and press F1, then type client.connect 194.46.57.73:28025. Alternatively, click Launch Rust on this page to join via Steam.