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Dive report

rrcapture dev

Offline 194.46.57.73:28025 checked 7d ago

moddedoxide
Drop in
1/ 4 players now 25% full
07-day averagepeak –
#13,624ranktop 61%
7d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does rrcapture dev appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry rrcapture dev are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on rrcapture dev?

The server browser shows these tags for rrcapture dev: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Where can you find rrcapture dev?

No region comes from rrcapture dev. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 194.46.57.73:28025.

Is rrcapture dev up, and how often does it stay online?

The server rrcapture dev is not reachable at the moment; the last sighting was 7 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 10 October 2026 is when Rust Going Deep first saw it.

What Rust version is rrcapture dev on?

On Windows, rrcapture dev runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does rrcapture dev wipe?

Too few wipes are on record for rrcapture dev to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 7 days 12 hours.

Settings and map

What settings and rules have been applied to rrcapture dev?

Its name does not state a gather rate for rrcapture dev. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is off: Valve's anti-cheat is not active.

Which map is active on rrcapture dev?

rrcapture dev uses a procedural map of size 2,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is rrcapture dev busy?

The last sighting of rrcapture dev was 7 days 10 hours ago; it is offline right now.

Where does rrcapture dev sit in the rankings?

For player hours in the last seven days, rrcapture dev ranks #13,624, within the top 61% of ranked servers.

Join info

What's the way to join rrcapture dev?

Open Rust and press F1, then type client.connect 194.46.57.73:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players The slot count is 4.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.