Rust Devblog Server
Offline 194.46.58.122:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and search
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rust Devblog Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y.
What's the meaning of the tags on Rust Devblog Server?
The server browser shows these tags for Rust Devblog Server: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; v2362 (Protocol): The protocol is 2362; a different version won't get you in; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Rust Devblog Server?
Rust Devblog Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 194.46.58.122:28015.
Is Rust Devblog Server up, and how often does it stay online?
Rust Devblog Server is down at the moment; it was last up 44 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. Rust Going Deep has had it on record since 16 October 2026.
What is the Rust version for Rust Devblog Server?
The version on Rust Devblog Server is Rust network protocol 2362, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 20 days 10 hours is how long ago this world came into being.
Map and rules
What settings and rules have been applied to Rust Devblog Server?
Its name does not state a gather rate for Rust Devblog Server. There is no published group limit. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is off: Valve's anti-cheat is not active.
Which map is active on Rust Devblog Server?
A procedural map, generated by the game, is in play on Rust Devblog Server.
Population
What's the population like on Rust Devblog Server?
Right now Rust Devblog Server is offline, with its last appearance 44 hours ago. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 14:00 UTC drew the most players, 0 on average.
What's Rust Devblog Server's rank among Rust servers?
Over the last seven days, Rust Devblog Server is #15,333 by player hours, among the top 69% of all ranked servers.
Join info
What's the way to join Rust Devblog Server?
To join, open Rust, hit F1, and enter client.connect 194.46.58.122:28015. Or click Launch Rust on this page to open the game through Steam and connect.