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Dive report

Rust Devblog Server

Offline 194.46.58.122:28015 checked 1d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#15,333ranktop 69%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Rust Devblog Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Rust Devblog Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y.

What's the meaning of the tags on Rust Devblog Server?

The server browser shows these tags for Rust Devblog Server: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; v2362 (Protocol): The protocol is 2362; a different version won't get you in; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Rust Devblog Server?

Rust Devblog Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 194.46.58.122:28015.

Is Rust Devblog Server up, and how often does it stay online?

Rust Devblog Server is down at the moment; it was last up 44 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. Rust Going Deep has had it on record since 16 October 2026.

What is the Rust version for Rust Devblog Server?

The version on Rust Devblog Server is Rust network protocol 2362, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Rust Devblog Server wipe?

Too few wipes are on record for Rust Devblog Server to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 20 days 10 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to Rust Devblog Server?

Its name does not state a gather rate for Rust Devblog Server. There is no published group limit. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is off: Valve's anti-cheat is not active.

Which map is active on Rust Devblog Server?

A procedural map, generated by the game, is in play on Rust Devblog Server.

Population

What's the population like on Rust Devblog Server?

Right now Rust Devblog Server is offline, with its last appearance 44 hours ago. For the past week, players averaged 0 with a high of 1. Over the last 48 hours, 14:00 UTC drew the most players, 0 on average.

What's Rust Devblog Server's rank among Rust servers?

Over the last seven days, Rust Devblog Server is #15,333 by player hours, among the top 69% of all ranked servers.

Join info

What's the way to join Rust Devblog Server?

To join, open Rust, hit F1, and enter client.connect 194.46.58.122:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
v2362
Protocol The protocol is 2362; a different version won't get you in.
ptrak
Networking RakNet, the network layer Rust uses by default.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.
stok
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.