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Dive report

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 9m ago

monthly wipes moddedoxidepve
Drop in
8/ 50 players now 16% full
57-day averagepeak 13
#1,516ranktop 7%
16d agolast wipemonthly schedule
18d 3hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
02.557.51016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 3h. The force wipe · high confidence

wipe-day peak20players, last three wipes

Coming wipes

  • 18d 3h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW16d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What's the meaning of the tags on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The server browser shows these tags for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

How well does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting perform?

It averaged 29 server fps over the last 48 hours, with a low of 3. The entity count reached a high of 212,987, covering buildings, deployables and everything else. 4,993 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What location is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting in?

No region comes from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 194.50.234.140:28015.

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting up, and how often does it stay online?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and reachable at the moment. Its reported uptime shows a restart about 6 hours ago. In the last full 7 days, 167 of 168 hours were online, 99% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The version on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?

The only wipe RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 16 days 21 hours is how long ago this world came into being. Its tags publish a wipe schedule that runs monthly.

What can you expect on wipe day at RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Across its recent wipes, the average busiest point drew 20 players. On the latest wipe, 45 hours passed before the crowd peaked.

Settings and map

Which rules and settings is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting running?

No gather rate appears in the name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

A game-generated procedural map of size 4,500 with seed 124032105 is in play on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

Is RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting busy?

Out of 50 slots, 8 are filled on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting right now. The seven-day average is 5 players, with a peak of 13. The busiest point in the last 48 hours was 17:00 UTC, averaging 9 players.

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit in the rankings?

For player hours in the last seven days, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting ranks #1,516, within the top 7% of ranked servers.

Join info

What's the way to join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

To join, open Rust, hit F1, and enter client.connect 194.50.234.140:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://shop.rflservers.com/.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players There are 50 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.