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Dive report

RFL Test Server

Offline 194.50.234.143:28015 checked 4d ago

monthly wipes moddedoxidepve
Drop in
1/ 50 players now 2% full
07-day averagepeak 1
#15,146ranktop 69%
4d agolast wipemonthly schedule
9d 11hnext wipeTue 27 Oct, 22:53 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct15 Oct18 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Tuesday 27 October, 22:53 UTC, in 9d 11h. Every other Tuesday at 22:53 UTC · low confidence

usual gap14 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  • 9d 11h
    Tue 27 Oct, 22:53 UTC
  • 18d 7h
    Thu 5 Nov, 19:00 UTC
    FW
  • 23d 11h
    Tue 10 Nov, 22:53 UTC
  • 37d 11h
    Tue 24 Nov, 22:53 UTC

The first 48 hours of its last wipes

Tue 13 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC4d ago 1 – running 0
Tue 29 Sep, 22:50 UTC18d ago 2 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RFL Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RFL Test Server are: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the tags on RFL Test Server?

RFL Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What location is RFL Test Server in?

No region comes from RFL Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 194.50.234.143:28015.

Is RFL Test Server up, and how often does it stay online?

The server RFL Test Server is not reachable at the moment; the last sighting was 4 days 12 hours ago. It was up 1% of the time over the last full 7 days, 2 of 168 hours. The first sighting by Rust Going Deep was on 29 September 2026.

What Rust version is RFL Test Server on?

On Windows, RFL Test Server runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does RFL Test Server wipe?

RFL Test Server runs on a every other Tuesday at 22:53 UTC wipe cycle. Tuesday 27 October at 22:53 UTC is when the next wipe is due. This world has been running since 4 days 12 hours ago. Its tags publish a wipe schedule that runs monthly.

What happens on wipe day at RFL Test Server?

Across its recent wipes, the average busiest point drew 2 players. 1 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 1, the pop had dropped under half.

Settings and map

What settings and rules have been applied to RFL Test Server?

The name of RFL Test Server contains no gather rate. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

Which map is active on RFL Test Server?

RFL Test Server uses a procedural map of size 4,500 with seed 9889632, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Population

What's the population like on RFL Test Server?

RFL Test Server was last seen 4 days 12 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1.

What position does RFL Test Server hold in the server rankings?

For player hours in the last seven days, RFL Test Server ranks #15,146, within the top 69% of ranked servers.

How to join

What's the way to join RFL Test Server?

To join, open Rust, hit F1, and enter client.connect 194.50.234.143:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://shop.rflservers.com/.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^m
Monthly A wipe comes once a month, alongside the force wipe.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.