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Dive report

Offline Multiplayer Simulation

Offline 194.53.1.237:28015 checked 24d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,465ranktop 71%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Offline Multiplayer Simulation appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Offline Multiplayer Simulation are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Offline Multiplayer Simulation?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list Offline Multiplayer Simulation puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find Offline Multiplayer Simulation?

There is no published region for Offline Multiplayer Simulation. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 194.53.1.237:28015.

What's the uptime like for Offline Multiplayer Simulation?

Offline Multiplayer Simulation is down at the moment; it was last up 24 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 23 September 2026.

What Rust version is Offline Multiplayer Simulation on?

On Windows, Offline Multiplayer Simulation runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does Offline Multiplayer Simulation wipe?

Too few wipes are on record for Offline Multiplayer Simulation to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 25 days 12 hours ago.

Settings and map

Which rules and settings is Offline Multiplayer Simulation running?

The name of Offline Multiplayer Simulation contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is active on Offline Multiplayer Simulation?

The map on Offline Multiplayer Simulation is procedural, made by the game.

Population

Is Offline Multiplayer Simulation busy?

Right now Offline Multiplayer Simulation is offline, with its last appearance 24 days 11 hours ago.

What position does Offline Multiplayer Simulation hold in the server rankings?

For player hours in the last seven days, Offline Multiplayer Simulation ranks #15,465, within the top 71% of ranked servers.

Join info

What's the way to join Offline Multiplayer Simulation?

To join, open Rust, hit F1, and enter client.connect 194.53.1.237:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build This server runs build 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.