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Dive report

Troia | Test

Online 194.54.88.30:25591 checked 9m ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,310ranktop 70%
12h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123418:0020:0022:0001:0003:0005:00

Hourly average and peak, UTC.

Server performance

01020304018:0020:0022:0001:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Troia | Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Troia | Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Troia | Test?

The server browser shows these tags for Troia | Test: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs build 168909; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on Troia | Test?

It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and all other world objects added up to as many as 68,553 entities. 2,114 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is Troia | Test in?

No region comes from Troia | Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 194.54.88.30:25591.

How reliable is Troia | Test?

Troia | Test is live as of this check. The uptime it gives puts the last restart at roughly 1 hours ago. Rust Going Deep has had it on record since 24 October 2026.

What is the Rust version for Troia | Test?

Rust network protocol 2635 and build 168909 is what Troia | Test runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does Troia | Test wipe?

Too few wipes are on record for Troia | Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 12 hours ago.

Settings and map

What settings and rules have been applied to Troia | Test?

No gather rate appears in the name of Troia | Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Troia | Test?

The custom map on Troia | Test is size 3,500, its file published for download from this page.

Player count

How many players are on Troia | Test?

Right now 0 players are on Troia | Test, which has 100 slots. Across the last seven days, the typical count has been 0 players.

What position does Troia | Test hold in the server rankings?

For player hours in the last seven days, Troia | Test ranks #15,310, within the top 70% of ranked servers.

Join info

What's the process to join Troia | Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.54.88.30:25591.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit It uses the default team limit: 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs build 168909.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Other

rustmaps
Custom tag A plugin or the owner set this tag; it's not one Facepunch provides.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.