Test
Offline 194.87.29.228:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
What's the meaning of the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; v2556 (Protocol): This server runs game protocol 2556, so your game must match that version to join; cs104071 (Build): This server runs build 104071; ptrak (Networking): Standard RakNet networking; $reu2 (Region code): Region: eu2; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Test?
There is no region from Test, but the region code reads eu2. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 194.87.29.228:28015.
How reliable is Test?
The server Test is not reachable at the moment; the last sighting was 22 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 25 September 2026.
What is the Rust version for Test?
On Windows, Test runs Rust network protocol 2556 and build 104071. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Test wipe?
Too few wipes are on record for Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 57 days 2 hours.
Map and rules
What settings are in place on Test?
The name of Test contains no gather rate. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on Test?
The map on Test is procedural, made by the game.
Population
How many players are on Test?
Test was last seen 22 days 14 hours ago and is offline as you read this.
Where does Test sit in the rankings?
Over the last seven days, Test is #16,260 by player hours, among the top 70% of all ranked servers.
Getting in
What's the way to join Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.87.29.228:28015.