IKS[211 Devblog]
Offline 195.133.35.171:27015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 183/ 225
- 125/ 100
- 337/ 1000
- 24/ 700
Quick answers
Tags and filters
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry IKS[211 Devblog] are: Modded Rust servers. Its entry appears under the filters Type: Modded; Last wipe: In the last week.
What's the meaning of the tags on IKS[211 Devblog]?
IKS[211 Devblog]'s game browser tags read: mp10 (Max players): There are 10 slots on this server; v2164 (Protocol): To join, your game has to be on protocol 2164; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Plugins or settings make changes, so it's listed as Modded; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is IKS[211 Devblog] in?
There is no published region for IKS[211 Devblog]. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 195.133.35.171:27015.
How reliable is IKS[211 Devblog]?
Right now IKS[211 Devblog] is offline, having last been seen 45 hours ago. Of the 24 hours in the last 1 full day, 0 were online. That is 0% uptime. 16 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for IKS[211 Devblog]?
The version on IKS[211 Devblog] is Rust network protocol 2164, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does IKS[211 Devblog] wipe?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 5 days 11 hours.
Settings and map
What settings and rules have been applied to IKS[211 Devblog]?
The name of IKS[211 Devblog] contains no gather rate. The group limit is not published. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. VAC, Valve's anti-cheat, is disabled.
Population
What's the population like on IKS[211 Devblog]?
IKS[211 Devblog] was last seen 45 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. At 11:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's IKS[211 Devblog]'s rank among Rust servers?
Over the last seven days, IKS[211 Devblog] is #12,076 by player hours, among the top 55% of all ranked servers.
Getting in
What's the process to join IKS[211 Devblog]?
Open Rust and press F1, then type client.connect 195.133.35.171:27015. Alternatively, click Launch Rust on this page to join via Steam.