TEST
Offline 196.244.191.178:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 287/ 400
- 185/ 225
- 130/ 100
- 405/ 1000
- 33/ 700
Quick answers
Tags and search
Where does TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on TEST?
TEST's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find TEST?
No region comes from TEST. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 196.244.191.178:28015.
Is TEST up, and how often does it stay online?
The server TEST is not reachable at the moment; the last sighting was 6 days ago. Over the past full 5 days it stayed up for 0 of 120 hours, or 0%. Rust Going Deep has had it on record since 12 October 2026.
What Rust version is TEST on?
Rust network protocol 2634 and build 166652 is what TEST runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does TEST wipe?
Too few wipes are on record for TEST to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 6 days.
Rules and settings
Which rules and settings is TEST running?
Its name does not state a gather rate for TEST. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on TEST?
TEST uses a game-generated procedural map.
Player stats
How many players are on TEST?
The last sighting of TEST was 6 days ago; it is offline right now. For the past week, players averaged 1 with a high of 1.
Where does TEST sit in the rankings?
For player hours in the last seven days, TEST ranks #13,608, within the top 62% of ranked servers.
Getting in
What's the way to join TEST?
Open Rust and press F1, then type client.connect 196.244.191.178:28015. Alternatively, click Launch Rust on this page to join via Steam.