PhantomZone1
Offline 197.185.168.6:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 983/ 100
- 88/ 400
- 93/ 245
- 126/ 100
- 204/ 1000
- 17/ 700
Quick answers
Tags and filters
Where does PhantomZone1 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry PhantomZone1 are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on PhantomZone1?
The server browser shows these tags for PhantomZone1: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): The build number is 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of PhantomZone1?
PhantomZone1 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 197.185.168.6:28015.
Is PhantomZone1 up, and how often does it stay online?
PhantomZone1 is down at the moment; it was last up 24 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 23 September 2026.
What Rust version is PhantomZone1 on?
The version on PhantomZone1 is Rust network protocol 2633 and build 164530, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does PhantomZone1 wipe?
The wipes recorded for PhantomZone1 are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 24 days 14 hours is how long ago this world came into being.
Rules and settings
What settings are in place on PhantomZone1?
The name of PhantomZone1 contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on PhantomZone1?
PhantomZone1 uses a game-generated procedural map.
Player count
Is PhantomZone1 busy?
Right now PhantomZone1 is offline, with its last appearance 24 days 1 hours ago.
What's PhantomZone1's rank among Rust servers?
Over the last seven days, PhantomZone1 is #15,013 by player hours, among the top 69% of all ranked servers.
Getting in
What's the way to join PhantomZone1?
Open Rust and press F1, then type client.connect 197.185.168.6:28015. Alternatively, click Launch Rust on this page to join via Steam.