A Shockbyte.test
Online 198.244.225.80:23917 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:19 UTC6h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 292/ 400
- 176/ 225
- 125/ 100
- 393/ 1000
- 33/ 700
Quick answers
Tags and listings
Where does A Shockbyte.test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include A Shockbyte.test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on A Shockbyte.test?
The server browser shows these tags for A Shockbyte.test: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Is A Shockbyte.test lag-free?
It averaged 232 server fps over the last 48 hours, with a low of 231. The entity count reached a high of 45,735, covering buildings, deployables and everything else. 2,328 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
What location is A Shockbyte.test in?
There is no published region for A Shockbyte.test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 198.244.225.80:23917.
Is A Shockbyte.test up, and how often does it stay online?
A Shockbyte.test is up and reachable at the moment. According to its reported uptime, the last restart was about 16 minutes ago. The first sighting by Rust Going Deep was on 18 October 2026.
What is the Rust version for A Shockbyte.test?
Rust network protocol 2634 and build 167781 is what A Shockbyte.test runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does A Shockbyte.test follow for wipes?
The wipes recorded for A Shockbyte.test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 6 hours ago.
Settings and map
What settings and rules have been applied to A Shockbyte.test?
No gather rate appears in the name of A Shockbyte.test. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on A Shockbyte.test?
A Shockbyte.test uses a procedural map of size 3,000 with seed 50000, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
What's the population like on A Shockbyte.test?
Right now 1 players are on A Shockbyte.test, which has 40 slots. The seven-day average is 0 players, with a peak of 1. At 12:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's A Shockbyte.test's rank among Rust servers?
For player hours in the last seven days, A Shockbyte.test ranks #12,300, within the top 56% of ranked servers.
Getting in
How do you get into A Shockbyte.test?
To join, open Rust, hit F1, and enter client.connect 198.244.225.80:23917. Or click Launch Rust on this page to open the game through Steam and connect.