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Dive report

RFG Troubleshooting

Offline 199.231.185.234:27500 checked 10d ago

vanillamoddedcarbon
Drop in
1/ 40 players now 2% full
07-day averagepeak –
#14,433ranktop 65%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:21 UTC10d ago 1 – running 0
Fri 2 Oct, 10:02 UTC16d ago 0 – 5.4 days 0
Sun 27 Sep, 06:36 UTC21d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does RFG Troubleshooting appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RFG Troubleshooting: Modded Rust servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who's in charge of RFG Troubleshooting?

A rfgam.ing hostname comes from RFG Troubleshooting and from 11 other servers we track, which points to one operator behind them.

What's the meaning of the tags on RFG Troubleshooting?

gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): It holds 40 players; ts12 (Group limit): You can have up to 12 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): The build number is 167058; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list RFG Troubleshooting puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is RFG Troubleshooting in?

RFG Troubleshooting does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 199.231.185.234:27500.

How reliable is RFG Troubleshooting?

RFG Troubleshooting is down at the moment; it was last up 10 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 26 September 2026.

What Rust version is RFG Troubleshooting on?

The version on RFG Troubleshooting is Rust network protocol 2634 and build 167058, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does RFG Troubleshooting wipe?

There is no next wipe to predict because RFG Troubleshooting wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 16 hours.

What can you expect on wipe day at RFG Troubleshooting?

The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 2.

Map and rules

What settings and rules have been applied to RFG Troubleshooting?

The name of RFG Troubleshooting contains no gather rate. 12 players is the maximum group size. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

What's the map on RFG Troubleshooting?

RFG Troubleshooting uses a procedural map of size 3,500 with seed 116945, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Royal Family Gaming FPS+.

Player stats

How many players are on RFG Troubleshooting?

Right now RFG Troubleshooting is offline, with its last appearance 10 days 12 hours ago.

What position does RFG Troubleshooting hold in the server rankings?

Over the last seven days, RFG Troubleshooting is #14,433 by player hours, among the top 65% of all ranked servers.

Join info

What's the way to join RFG Troubleshooting?

Open Rust and press F1, then type client.connect 199.231.185.234:27500. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://royalfamilygaming.com.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167058,ts12

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players It holds 40 players.
ts12
Group limit You can have up to 12 in a team.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167058
Build The build number is 167058.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.