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Dive report

Benchmark Dev

Online 199.47.146.194:27016 checked 8m ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,797ranktop 72%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 02:30 UTC14d ago 2 – running 0
Sat 3 Oct, 02:14 UTC15d ago 2 – 1 days 0
Thu 1 Oct, 19:59 UTC FW16d ago 2 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Benchmark Dev appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Benchmark Dev: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on Benchmark Dev?

The server browser shows these tags for Benchmark Dev: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts200 (Group limit): Teams max out at 200; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is Benchmark Dev lag-free?

Average server fps for the last 48 hours was 60, and the lowest was 56. The entity count reached a high of 119,210, covering buildings, deployables and everything else. Memory use peaked at 6,152 MB. Players experience lag when fps drops and entities climb.

Where can you find Benchmark Dev?

There is no published region for Benchmark Dev. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 199.47.146.194:27016.

Is Benchmark Dev up, and how often does it stay online?

Benchmark Dev is live as of this check. According to its reported uptime, the last restart was about 14 days 8 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is Benchmark Dev on?

The version on Benchmark Dev is Rust network protocol 2634 and build 166652, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Benchmark Dev follow for wipes?

There is no next wipe to predict because Benchmark Dev wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 9 hours is how long ago this world came into being.

What happens on wipe day at Benchmark Dev?

Across its recent wipes, the average busiest point drew 2 players. 2 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings and rules have been applied to Benchmark Dev?

The name of Benchmark Dev contains no gather rate. Group size is capped at 200 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Benchmark Dev?

A game-generated procedural map of size 4,500 with seed 1337 is in play on Benchmark Dev. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Population

How many players are on Benchmark Dev?

Benchmark Dev is holding 0 players on its 10 slots at the moment. Across the last seven days, the typical count has been 0 players.

What's Benchmark Dev's rank among Rust servers?

For player hours in the last seven days, Benchmark Dev ranks #15,797, within the top 72% of ranked servers.

Join info

What's the process to join Benchmark Dev?

Open Rust and press F1, then type client.connect 199.47.146.194:27016. Alternatively, click Launch Rust on this page to join via Steam. https://cynic-hosting.com is its website.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts200,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts200
Group limit Teams max out at 200.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build The build number is 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.