rust-roaming-mobs dev
Offline 2.100.241.106:28025 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:20 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 852/ 100
- 117/ 400
- 106/ 245
- 131/ 100
- 280/ 1000
- 21/ 700
Quick answers
Tags and filters
Where does rust-roaming-mobs dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry rust-roaming-mobs dev are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on rust-roaming-mobs dev?
gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): It holds 4 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list rust-roaming-mobs dev puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find rust-roaming-mobs dev?
No region comes from rust-roaming-mobs dev. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 2.100.241.106:28025.
Is rust-roaming-mobs dev up, and how often does it stay online?
Right now rust-roaming-mobs dev is offline, having last been seen 9 hours ago. It was up 68% of the time over the last full 7 days, 114 of 168 hours. Rust Going Deep has had it on record since 6 October 2026.
What is the Rust version for rust-roaming-mobs dev?
On Linux, rust-roaming-mobs dev runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does rust-roaming-mobs dev wipe?
The wipes recorded for rust-roaming-mobs dev are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 2 days 12 hours is how long ago this world came into being.
What can you expect on wipe day at rust-roaming-mobs dev?
The average peak across recent wipes is 1 players. 6 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
What settings and rules have been applied to rust-roaming-mobs dev?
No gather rate appears in the name of rust-roaming-mobs dev. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on rust-roaming-mobs dev?
The map on rust-roaming-mobs dev is procedural, made by the game.
Population
How many players are on rust-roaming-mobs dev?
Right now rust-roaming-mobs dev is offline, with its last appearance 9 hours ago. For the past week, players averaged 0 with a high of 1.
What position does rust-roaming-mobs dev hold in the server rankings?
For player hours in the last seven days, rust-roaming-mobs dev ranks #12,848, within the top 58% of ranked servers.
How to join
What's the process to join rust-roaming-mobs dev?
To join, open Rust, hit F1, and enter client.connect 2.100.241.106:28025. Or click Launch Rust on this page to open the game through Steam and connect.