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Dive report

HyperRev Rust Development | No EAC

Online 2.105.204.150:28015 checked 11m ago

moddedoxide
Drop in
0/ 4 players now 0% full
07-day averagepeak 1
#5,415ranktop 24%
14d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.250.50.75102:0011:0022:0007:0015:0000:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Sep26 Sep2 Oct7 Oct13 Oct18 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 18:25 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does HyperRev Rust Development | No EAC appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include HyperRev Rust Development | No EAC: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on HyperRev Rust Development | No EAC?

The server browser shows these tags for HyperRev Rust Development | No EAC: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): It holds 4 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): It's on build 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is HyperRev Rust Development | No EAC in?

No region comes from HyperRev Rust Development | No EAC. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 2.105.204.150:28015.

Is HyperRev Rust Development | No EAC up, and how often does it stay online?

HyperRev Rust Development | No EAC is up and reachable at the moment. In the last full 7 days, 150 of 168 hours were online, 89% uptime. The first sighting by Rust Going Deep was on 21 September 2026.

What Rust version is HyperRev Rust Development | No EAC on?

On Linux, HyperRev Rust Development | No EAC runs Rust network protocol 2634 and build 167584. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does HyperRev Rust Development | No EAC wipe?

Too few wipes are on record for HyperRev Rust Development | No EAC to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 14 days 7 hours.

What happens on wipe day at HyperRev Rust Development | No EAC?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

What settings and rules have been applied to HyperRev Rust Development | No EAC?

The name of HyperRev Rust Development | No EAC contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server does not run Valve's anti-cheat, VAC.

What's the map on HyperRev Rust Development | No EAC?

The map on HyperRev Rust Development | No EAC is procedural, made by the game.

Player count

Is HyperRev Rust Development | No EAC busy?

Right now 0 players are on HyperRev Rust Development | No EAC, which has 4 slots. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

What's HyperRev Rust Development | No EAC's rank among Rust servers?

Over the last seven days, HyperRev Rust Development | No EAC is #5,415 by player hours, among the top 24% of all ranked servers.

Getting in

What's the way to join HyperRev Rust Development | No EAC?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.105.204.150:28015.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players It holds 4 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167584
Build It's on build 167584.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.