Local Test Server
Offline 2.134.73.108:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:37 UTC13d ago | 1 | – | running | 0 |
| Fri 2 Oct, 17:24 UTC15d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does Local Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): It holds 15 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166586 (Build): This server runs build 166586; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Local Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Local Test Server?
No region comes from Local Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 2.134.73.108:28015.
How reliable is Local Test Server?
Right now Local Test Server is offline, having last been seen 13 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Local Test Server?
On Windows, Local Test Server runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Local Test Server wipe?
The wipes recorded for Local Test Server are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 13 days 22 hours is how long ago this world came into being.
What can you expect on wipe day at Local Test Server?
Recent wipes have averaged a busiest crowd of 1 players. 2 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings and rules have been applied to Local Test Server?
No gather rate appears in the name of Local Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Local Test Server?
Local Test Server uses a procedural map of size 2,000 with seed 12345, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
Is Local Test Server busy?
Local Test Server was last seen 13 days 18 hours ago and is offline as you read this.
What's Local Test Server's rank among Rust servers?
For player hours in the last seven days, Local Test Server ranks #16,001, within the top 71% of ranked servers.
How to join
What's the way to join Local Test Server?
To join, open Rust, hit F1, and enter client.connect 2.134.73.108:28015. Or click Launch Rust on this page to open the game through Steam and connect.