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Dive report

Local Test Server

Offline 2.135.124.80:28015 checked 19h ago

moddedoxide
Drop in
1/ 15 players now 7% full
17-day averagepeak 1
#12,433ranktop 56%
12d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75116:0017:0018:00

Hourly average and peak, UTC.

Server performance

05010015020016:0017:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Local Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Local Test Server?

gmrust (Game mode): This is the standard Rust survival experience; mp15 (Max players): The slot count is 15; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166586 (Build): The build number is 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Local Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does Local Test Server perform?

The last 48 hours saw an average of 138 server fps, never dropping below 138. Buildings, deployables and all other world objects added up to as many as 79,188 entities. Memory use peaked at 1,906 MB. Players experience lag when fps drops and entities climb.

What's the location of Local Test Server?

There is no published region for Local Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 2.135.124.80:28015.

How reliable is Local Test Server?

The server Local Test Server is not reachable at the moment; the last sighting was 19 hours ago. Its reported uptime shows a restart about 1 hours ago. Rust Going Deep has had it on record since 17 October 2026.

What is the Rust version for Local Test Server?

On Windows, Local Test Server runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

When does Local Test Server wipe?

Local Test Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 12 days.

Map and rules

What settings are in place on Local Test Server?

Its name does not state a gather rate for Local Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on Local Test Server?

The map on Local Test Server is procedural and size 3,750, generated by the game with seed 12345. RustMaps can display it from this page because the same size and seed yield the same map.

Population

Is Local Test Server busy?

The last sighting of Local Test Server was 19 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.

What position does Local Test Server hold in the server rankings?

For player hours in the last seven days, Local Test Server ranks #12,433, within the top 56% of ranked servers.

How to join

How do you get into Local Test Server?

To join, open Rust, hit F1, and enter client.connect 2.135.124.80:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp15
Max players The slot count is 15.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166586
Build The build number is 166586.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.