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Dive report

Chillout Area

Offline 2.243.41.251:28015 checked 13h ago

moddedoxidepve
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,800ranktop 72%
15d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123400:0005:0010:0014:0019:0000:00

Hourly average and peak, UTC.

Server performance

02040608000:0005:0010:0014:0019:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Chillout Area appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Chillout Area: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Chillout Area?

gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166586 (Build): It's on build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Chillout Area puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is Chillout Area lag-free?

The last 48 hours saw an average of 59 server fps, never dropping below 55. At its peak it carried 98,370 entities, including buildings and deployables. 4,599 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Chillout Area?

Chillout Area does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 2.243.41.251:28015.

How reliable is Chillout Area?

Right now Chillout Area is offline, having last been seen 13 hours ago. The uptime it gives puts the last restart at roughly 11 days 11 hours ago. 17 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Chillout Area?

Rust network protocol 2634 and build 166586 is what Chillout Area runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Chillout Area follow for wipes?

Chillout Area's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 15 days 18 hours.

Rules and settings

What settings and rules have been applied to Chillout Area?

Its name does not state a gather rate for Chillout Area. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Chillout Area?

Chillout Area uses a procedural map of size 3,500 with seed 12345, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on Chillout Area?

Right now Chillout Area is offline, with its last appearance 13 hours ago. The seven-day average for players here is 0.

What's Chillout Area's rank among Rust servers?

For player hours in the last seven days, Chillout Area ranks #15,800, within the top 72% of ranked servers.

Join info

What's the process to join Chillout Area?

To join, open Rust, hit F1, and enter client.connect 2.243.41.251:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166586
Build It's on build 166586.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.