AR_chebaldo | DEV
Offline 2.27.44.73:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 19/ 100
- 181/ 400
- 119/ 225
- 132/ 100
- 161/ 1000
- 9/ 700
Quick answers
Tags and search
Where does AR_chebaldo | DEV appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include AR_chebaldo | DEV: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on AR_chebaldo | DEV?
gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list AR_chebaldo | DEV puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is AR_chebaldo | DEV in?
No region comes from AR_chebaldo | DEV. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 2.27.44.73:28015.
How reliable is AR_chebaldo | DEV?
Right now AR_chebaldo | DEV is offline, having last been seen 15 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 2 October 2026 is when Rust Going Deep first saw it.
What Rust version is AR_chebaldo | DEV on?
The version on AR_chebaldo | DEV is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does AR_chebaldo | DEV follow for wipes?
Too few wipes are on record for AR_chebaldo | DEV to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 15 days 9 hours.
Map and rules
What settings and rules have been applied to AR_chebaldo | DEV?
No gather rate appears in the name of AR_chebaldo | DEV. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.
Which map is active on AR_chebaldo | DEV?
AR_chebaldo | DEV uses a game-generated procedural map.
Player stats
What's the population like on AR_chebaldo | DEV?
AR_chebaldo | DEV was last seen 15 days 6 hours ago and is offline as you read this.
Where does AR_chebaldo | DEV sit in the rankings?
For player hours in the last seven days, AR_chebaldo | DEV ranks #15,958, within the top 70% of ranked servers.
How to join
What's the way to join AR_chebaldo | DEV?
Open Rust and press F1, then type client.connect 2.27.44.73:28015. Alternatively, click Launch Rust on this page to join via Steam.