Staging Dev Server
Offline 2.28.122.57:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 833/ 100
- 112/ 400
- 91/ 245
- 128/ 100
- 245/ 1000
- 18/ 700
Quick answers
Tags and listings
Where does Staging Dev Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Staging Dev Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Staging Dev Server?
The server browser shows these tags for Staging Dev Server: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164613 (Build): It's on build 164613; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Staging Dev Server?
Staging Dev Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 2.28.122.57:28015.
What's the uptime like for Staging Dev Server?
The server Staging Dev Server is not reachable at the moment; the last sighting was 30 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 17 September 2026.
What is the Rust version for Staging Dev Server?
Rust network protocol 2633 and build 164613 is what Staging Dev Server runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does Staging Dev Server follow for wipes?
Too few wipes are on record for Staging Dev Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 30 days 15 hours ago.
Rules and settings
What settings and rules have been applied to Staging Dev Server?
No gather rate appears in the name of Staging Dev Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on Staging Dev Server?
Staging Dev Server uses a game-generated procedural map.
Player stats
How many players are on Staging Dev Server?
The last sighting of Staging Dev Server was 30 days 15 hours ago; it is offline right now.
What position does Staging Dev Server hold in the server rankings?
Over the last seven days, Staging Dev Server is #15,489 by player hours, among the top – of all ranked servers.
Join info
What's the way to join Staging Dev Server?
To join, open Rust, hit F1, and enter client.connect 2.28.122.57:28015. Or click Launch Rust on this page to open the game through Steam and connect.