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Dive report

Oil Trainer - Local Development

Offline 2.59.158.100:28015 checked 20d ago

moddedoxide
Drop in
0/ 6 players now 0% full
07-day averagepeak –
#16,965ranktop 72%
20d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Oil Trainer - Local Development appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Oil Trainer - Local Development are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Oil Trainer - Local Development?

Oil Trainer - Local Development's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp6 (Max players): The slot count is 6; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of Oil Trainer - Local Development?

Oil Trainer - Local Development does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 2.59.158.100:28015.

What's the uptime like for Oil Trainer - Local Development?

Oil Trainer - Local Development is down at the moment; it was last up 20 days 9 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 27 September 2026.

What is the Rust version for Oil Trainer - Local Development?

On Windows, Oil Trainer - Local Development runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.

Wipe info

How often does Oil Trainer - Local Development wipe?

Oil Trainer - Local Development's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 20 days 10 hours is how long ago this world came into being.

Map and rules

What settings are in place on Oil Trainer - Local Development?

No gather rate appears in the name of Oil Trainer - Local Development. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on Oil Trainer - Local Development?

Oil Trainer - Local Development uses a game-generated procedural map.

Player count

What's the population like on Oil Trainer - Local Development?

Right now Oil Trainer - Local Development is offline, with its last appearance 20 days 9 hours ago.

What's Oil Trainer - Local Development's rank among Rust servers?

Over the last seven days, Oil Trainer - Local Development is #16,965 by player hours, among the top 72% of all ranked servers.

How to join

How do you get into Oil Trainer - Local Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.59.158.100:28015.

What each one means

Server tags

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp6
Max players The slot count is 6.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.