Map Renderer
Offline 20.169.38.48:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does Map Renderer appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Map Renderer are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Map Renderer?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166586 (Build): It's on build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Map Renderer puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of Map Renderer?
There is no published region for Map Renderer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 20.169.38.48:28015.
How reliable is Map Renderer?
The server Map Renderer is not reachable at the moment; the last sighting was 15 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 2 October 2026.
What Rust version is Map Renderer on?
Rust network protocol 2634 and build 166586 is what Map Renderer runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Map Renderer wipe?
The wipes recorded for Map Renderer are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 15 days 12 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is Map Renderer running?
Its name does not state a gather rate for Map Renderer. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Player count
What's the population like on Map Renderer?
Right now Map Renderer is offline, with its last appearance 15 days 12 hours ago.
What position does Map Renderer hold in the server rankings?
Over the last seven days, Map Renderer is #15,948 by player hours, among the top 70% of all ranked servers.
Getting in
What's the way to join Map Renderer?
To join, open Rust, hit F1, and enter client.connect 20.169.38.48:28015. Or click Launch Rust on this page to open the game through Steam and connect.