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Dive report

KUKARUST prueba server

Online 201.187.211.146:28035 checked 10m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 3
#10,103ranktop 46%
1d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123422:0000:0003:0005:0018:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0000:0003:0005:0018:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does KUKARUST prueba server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include KUKARUST prueba server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on KUKARUST prueba server?

KUKARUST prueba server's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on KUKARUST prueba server?

It averaged 137 server fps over the last 48 hours, with a low of 97. At its peak it carried 46,432 entities, including buildings and deployables. Memory use peaked at 1,402 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of KUKARUST prueba server?

No region comes from KUKARUST prueba server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 201.187.211.146:28035.

What's the uptime like for KUKARUST prueba server?

KUKARUST prueba server is live as of this check. Its reported uptime shows a restart about 2 hours ago. The first sighting by Rust Going Deep was on 16 October 2026.

What Rust version is KUKARUST prueba server on?

The version on KUKARUST prueba server is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

What schedule does KUKARUST prueba server follow for wipes?

KUKARUST prueba server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 43 hours.

Map and rules

What settings and rules have been applied to KUKARUST prueba server?

No gather rate appears in the name of KUKARUST prueba server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on KUKARUST prueba server?

A game-generated procedural map of size 3,000 with seed 72334758 is in play on KUKARUST prueba server. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Population

What's the population like on KUKARUST prueba server?

KUKARUST prueba server is holding 0 players on its 50 slots at the moment. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, 04:00 UTC drew the most players, 3 on average.

What's KUKARUST prueba server's rank among Rust servers?

Over the last seven days, KUKARUST prueba server is #10,103 by player hours, among the top 46% of all ranked servers.

Join info

What's the way to join KUKARUST prueba server?

To join, open Rust, hit F1, and enter client.connect 201.187.211.146:28035. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.