KUKARUST server2 test
Offline 201.187.215.112:28045 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 186/ 225
- 127/ 100
- 325/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does KUKARUST server2 test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry KUKARUST server2 test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on KUKARUST server2 test?
gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): It holds 50 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list KUKARUST server2 test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
How well does KUKARUST server2 test perform?
Average server fps for the last 48 hours was 58, and the lowest was 54. The entity count reached a high of 70,233, covering buildings, deployables and everything else. 1,390 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
Where can you find KUKARUST server2 test?
KUKARUST server2 test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 201.187.215.112:28045.
How reliable is KUKARUST server2 test?
The server KUKARUST server2 test is not reachable at the moment; the last sighting was 35 hours ago. The uptime it gives puts the last restart at roughly 54 minutes ago. Uptime hit 0% over the last 1 full day, with 0 of 24 hours online. 16 October 2026 is when Rust Going Deep first saw it.
What Rust version is KUKARUST server2 test on?
Rust network protocol 2634 and build 167781 is what KUKARUST server2 test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does KUKARUST server2 test follow for wipes?
The wipes recorded for KUKARUST server2 test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 2 days 5 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to KUKARUST server2 test?
The name of KUKARUST server2 test contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on KUKARUST server2 test?
KUKARUST server2 test uses a procedural map of size 3,500 with seed 7876896, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
How many players are on KUKARUST server2 test?
Right now KUKARUST server2 test is offline, with its last appearance 35 hours ago. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 21:00 UTC, averaging 1 players.
Where does KUKARUST server2 test sit in the rankings?
For player hours in the last seven days, KUKARUST server2 test ranks #11,243, within the top 51% of ranked servers.
How to join
What's the process to join KUKARUST server2 test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 201.187.215.112:28045.