Rustov 2.0
Offline 202.125.20.51:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:21 UTC6d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does Rustov 2.0 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Rustov 2.0 are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What's the meaning of the tags on Rustov 2.0?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon — that is the tag list Rustov 2.0 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
How well does Rustov 2.0 perform?
Average server fps for the last 48 hours was 131, and the lowest was 107. Buildings, deployables and all other world objects added up to as many as 69,923 entities. The top memory figure was 5,380 MB. Players experience lag when fps drops and entities climb.
Where can you find Rustov 2.0?
No region comes from Rustov 2.0. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 202.125.20.51:28015.
What's the uptime like for Rustov 2.0?
Right now Rustov 2.0 is offline, having last been seen 26 hours ago. The uptime it gives puts the last restart at roughly 5 days 9 hours ago. Over the past full 7 days it stayed up for 153 of 168 hours, or 91%. Rust Going Deep has had it on record since 24 September 2026.
What is the Rust version for Rustov 2.0?
Rust network protocol 2634 and build 167398 is what Rustov 2.0 runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does Rustov 2.0 wipe?
The wipes recorded for Rustov 2.0 are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 12 hours is how long ago this world came into being.
What can you expect on wipe day at Rustov 2.0?
Across its recent wipes, the average busiest point drew 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings are in place on Rustov 2.0?
No gather rate appears in the name of Rustov 2.0. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on Rustov 2.0?
The map on Rustov 2.0 is procedural and size 3,500, generated by the game with seed 1834446663. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on Rustov 2.0?
Right now Rustov 2.0 is offline, with its last appearance 26 hours ago. Over the past week it has drawn 0 players on average.
Where does Rustov 2.0 sit in the rankings?
Over the last seven days, Rustov 2.0 is #15,807 by player hours, among the top 72% of all ranked servers.
Join info
What's the process to join Rustov 2.0?
Open Rust and press F1, then type client.connect 202.125.20.51:28015. Alternatively, click Launch Rust on this page to join via Steam.