2_X2 test
Offline 202.155.9.79:35100 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 153/ 200
- 697/ 700
- 421/ 1200
- 201/ 500
- 376/ 375
- 103/ 120
Quick answers
Tags and filters
Where does 2_X2 test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include 2_X2 test: 2x Rust servers and Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should you read the tags on 2_X2 test?
The server browser shows these tags for 2_X2 test: gmrust (Game mode): Survival, as standard Rust does it; mp650 (Max players): There are 650 slots on this server; ts100 (Group limit): You can have up to 100 in a team; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find 2_X2 test?
No region comes from 2_X2 test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 202.155.9.79:35100.
How reliable is 2_X2 test?
The server 2_X2 test is not reachable at the moment; the last sighting was 22 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 25 September 2026 is when Rust Going Deep first saw it.
What Rust version is 2_X2 test on?
The version on 2_X2 test is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does 2_X2 test wipe?
The wipes recorded for 2_X2 test are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 24 days 6 hours.
Map and rules
What settings and rules have been applied to 2_X2 test?
The name says it: 2_X2 test is a 2x gather server. Group size is capped at 100 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on 2_X2 test?
The map on 2_X2 test is procedural, made by the game.
Player count
Is 2_X2 test busy?
The last sighting of 2_X2 test was 22 days 1 hours ago; it is offline right now.
Where does 2_X2 test sit in the rankings?
For player hours in the last seven days, 2_X2 test ranks #16,601, within the top 72% of ranked servers.
How to join
What's the process to join 2_X2 test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 202.155.9.79:35100.