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Dive report

DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons

Online 202.36.95.64:28015 checked 7m ago

2x biweekly wipes vanillamoddedoxidepve
Drop in
0/ 40 players now 0% full
07-day averagepeak 1
#9,812ranktop 44%
16d agolast wipebiweekly schedule
11d 22hnext wipeThu 29 Oct, 20:04 UTC

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 20:04 UTC, in 11d 22h. Its biweekly schedule tag · low confidence

wipe-day peak2players, last three wipes

Coming wipes

  • 11d 22h
    Thu 29 Oct, 20:04 UTC
  • 18d 21h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 22h
    Thu 12 Nov, 20:04 UTC
  • 39d 22h
    Thu 26 Nov, 20:04 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:04 UTC FW16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons: 2x Rust servers, Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.

How should you read the tags on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): It holds 40 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): Every fortnight, it wipes; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons lag-free?

The last 48 hours saw an average of 123 server fps, never dropping below 76. The entity count reached a high of 74,194, covering buildings, deployables and everything else. 4,243 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.

What location is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons in?

There is no published region for DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 202.36.95.64:28015.

How reliable is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is up and reachable at the moment. Its reported uptime shows a restart about 16 hours ago. Over the past full 7 days it stayed up for 25 of 168 hours, or 15%. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons on?

The version on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons wipe?

Its tag guides the prediction since DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons has too few wipes on record to confirm the schedule. Expect the next wipe on Thursday 29 October at 20:04 UTC. This world has been running since 16 days 1 hours ago. The tags show wipes scheduled every two weeks.

What happens on wipe day at DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

Recent wipes have averaged a busiest crowd of 2 players. 46 hours after the latest wipe started, the crowd hit its peak.

Map and rules

Which rules and settings is DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons running?

The name says it: DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is a 2x gather server. The group limit is the game's default of 8 players. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.

Which map is active on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

The map on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons is procedural and size 3,500, generated by the game with seed 1. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

What's the population like on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

Right now 0 players are on DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons, which has 40 slots. The seven-day average is 0 players, with a peak of 1. At 17:00 UTC in the last 48 hours, the average reached its highest: 1 players.

Where does DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons sit in the rankings?

For player hours in the last seven days, DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons ranks #9,812, within the top 44% of ranked servers.

Join info

What's the process to join DidiplayRust PVE x2 Wiped01/10 Raids/events/Skills/dungeons?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 202.36.95.64:28015.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,^b,^v,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players It holds 40 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.