DKJ Maps
Offline 203.16.163.251:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 296/ 400
- 189/ 225
- 134/ 100
- 389/ 1000
- 35/ 700
Quick answers
Tags and filters
Where does DKJ Maps appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry DKJ Maps are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on DKJ Maps?
The server browser shows these tags for DKJ Maps: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of DKJ Maps?
No region comes from DKJ Maps. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 203.16.163.251:28015.
What's the uptime like for DKJ Maps?
The server DKJ Maps is not reachable at the moment; the last sighting was 16 days 6 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is DKJ Maps on?
On Linux, DKJ Maps runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does DKJ Maps follow for wipes?
Too few wipes are on record for DKJ Maps to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 41 days 2 hours ago.
Rules and settings
Which rules and settings is DKJ Maps running?
No gather rate appears in the name of DKJ Maps. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on DKJ Maps?
The map on DKJ Maps is procedural and size 4,500, generated by the game with seed 23465576. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
What's the population like on DKJ Maps?
The last sighting of DKJ Maps was 16 days 6 hours ago; it is offline right now.
Where does DKJ Maps sit in the rankings?
For player hours in the last seven days, DKJ Maps ranks #15,918, within the top 69% of ranked servers.
Getting in
What's the process to join DKJ Maps?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 203.16.163.251:28015.