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Dive report

PRIVATE (Test)

Offline 203.16.163.49:29442 checked 15d ago

moddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak –
#16,000ranktop 70%
24d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep4 Oct7 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does PRIVATE (Test) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PRIVATE (Test): Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on PRIVATE (Test)?

PRIVATE (Test)'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of PRIVATE (Test)?

No region comes from PRIVATE (Test). Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 203.16.163.49:29442.

What's the uptime like for PRIVATE (Test)?

PRIVATE (Test) is down at the moment; it was last up 15 days ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 24 September 2026.

What Rust version is PRIVATE (Test) on?

Rust network protocol 2633 and build 165217 is what PRIVATE (Test) runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does PRIVATE (Test) follow for wipes?

PRIVATE (Test)'s rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 3 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to PRIVATE (Test)?

Its name does not state a gather rate for PRIVATE (Test). The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on PRIVATE (Test)?

A game-generated procedural map of size 4,500 with seed 50000 is in play on PRIVATE (Test). You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

How many players are on PRIVATE (Test)?

The last sighting of PRIVATE (Test) was 15 days ago; it is offline right now.

What's PRIVATE (Test)'s rank among Rust servers?

For player hours in the last seven days, PRIVATE (Test) ranks #16,000, within the top 70% of ranked servers.

Getting in

What's the process to join PRIVATE (Test)?

Open Rust and press F1, then type client.connect 203.16.163.49:29442. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players There are 40 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.