IKS[211 Devblog]
Offline 203.23.179.160:27015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 183/ 225
- 125/ 100
- 337/ 1000
- 24/ 700
Quick answers
Tags and listings
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include IKS[211 Devblog]: Modded Rust servers. The server list shows it under Type: Modded; Last wipe: In the last week.
How should you read the tags on IKS[211 Devblog]?
mp10 (Max players): It holds 10 players; v2164 (Protocol): This server runs game protocol 2164, so your game must match that version to join; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Plugins or settings make changes, so it's listed as Modded; hb68d7370 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list IKS[211 Devblog] puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is IKS[211 Devblog] in?
There is no published region for IKS[211 Devblog]. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 203.23.179.160:27015.
How reliable is IKS[211 Devblog]?
IKS[211 Devblog] is down at the moment; it was last up 4 days 14 hours ago. It was up 0% of the time over the last full 4 days, 0 of 96 hours. 13 October 2026 is when Rust Going Deep first saw it.
What Rust version is IKS[211 Devblog] on?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does IKS[211 Devblog] wipe?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 5 days 11 hours ago.
Settings and map
What settings and rules have been applied to IKS[211 Devblog]?
Its name does not state a gather rate for IKS[211 Devblog]. No group limit is published. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. The server does not run Valve's anti-cheat, VAC.
Player stats
Is IKS[211 Devblog] busy?
The last sighting of IKS[211 Devblog] was 4 days 14 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1.
What's IKS[211 Devblog]'s rank among Rust servers?
For player hours in the last seven days, IKS[211 Devblog] ranks #14,281, within the top 65% of ranked servers.
Join info
What's the process to join IKS[211 Devblog]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 203.23.179.160:27015.