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Dive report

dev

Offline 203.94.34.210:28015 checked 12d ago

moddedoxide
Drop in
0/ 1 players now 0% full
07-day averagepeak –
#15,988ranktop 71%
23d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 10:25 UTC16d ago 2 – running 0
Tue 29 Sep, 07:13 UTC18d ago 1 held half 2.1 days 0
Mon 28 Sep, 03:01 UTC20d ago 1 – 1.2 days 0
Fri 25 Sep, 18:20 UTC22d ago 1 halved by day 1 2.4 days 0
Thu 24 Sep, 16:08 UTC23d ago 1 – 1.1 days 1
Tue 22 Sep, 19:01 UTC25d ago 1 – 1.9 days 0
Mon 21 Sep, 17:02 UTC26d ago 1 – 1.1 days 1
Sun 20 Sep, 20:21 UTC27d ago 1 – 0.9 days 0
Wed 16 Sep, 14:50 UTC31d ago 1 halved by day 2 4.2 days 0
Tue 15 Sep, 12:25 UTC32d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does dev appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include dev: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on dev?

dev's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; ts100 (Group limit): You can have up to 100 in a team; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166465 (Build): This server runs build 166465; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is dev in?

No region comes from dev. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 203.94.34.210:28015.

How reliable is dev?

The server dev is not reachable at the moment; the last sighting was 12 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for dev?

The version on dev is Rust network protocol 2634 and build 166465, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does dev wipe?

dev wipes whenever it likes, so no next wipe can be predicted. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 10 hours is how long ago this world came into being.

What happens on wipe day at dev?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. It held on until day 1, then dipped below half.

Map and rules

Which rules and settings is dev running?

The name of dev contains no gather rate. 100 players is the maximum group size. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Player stats

How many players are on dev?

Right now dev is offline, with its last appearance 12 days 22 hours ago.

What's dev's rank among Rust servers?

For player hours in the last seven days, dev ranks #15,988, within the top 71% of ranked servers.

Join info

How do you get into dev?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 203.94.34.210:28015.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166465,ts100,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1
Max players The slot count is 1.
ts100
Group limit You can have up to 100 in a team.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166465
Build This server runs build 166465.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.