OW Mad Science: Events server
Online 204.191.220.196:28115 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence
Coming wipes
- 18d 9hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:13 UTC FW16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 183/ 225
- 125/ 100
- 337/ 1000
- 24/ 700
Quick answers
Tags and listings
Where does OW Mad Science: Events server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry OW Mad Science: Events server are: Modded Rust servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on OW Mad Science: Events server?
OW Mad Science: Events server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
How well does OW Mad Science: Events server perform?
It averaged 121 server fps over the last 48 hours, with a low of 68. Buildings, deployables and all other world objects added up to as many as 67,517 entities. The top memory figure was 4,129 MB. What players notice as lag comes from low fps and a rising entity count.
What location is OW Mad Science: Events server in?
OW Mad Science: Events server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 204.191.220.196:28115.
How reliable is OW Mad Science: Events server?
OW Mad Science: Events server is live as of this check. The uptime it gives puts the last restart at roughly 16 days 12 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for OW Mad Science: Events server?
The version on OW Mad Science: Events server is Rust network protocol 2634 and build 166494, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does OW Mad Science: Events server wipe?
The only wipe OW Mad Science: Events server takes is the monthly force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. 16 days 14 hours is how long ago this world came into being.
What can you expect on wipe day at OW Mad Science: Events server?
The average peak across recent wipes is 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
What settings and rules have been applied to OW Mad Science: Events server?
The name of OW Mad Science: Events server contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.
What's the map on OW Mad Science: Events server?
OW Mad Science: Events server uses a procedural map of size 3,400 with seed 1648840555, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Population
How many players are on OW Mad Science: Events server?
Right now 0 players are on OW Mad Science: Events server, which has 100 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 22:00 UTC drew the most players, 0 on average.
Where does OW Mad Science: Events server sit in the rankings?
For player hours in the last seven days, OW Mad Science: Events server ranks #13,529, within the top 61% of ranked servers.
How to join
How do you get into OW Mad Science: Events server?
Open Rust and press F1, then type client.connect 204.191.220.196:28115. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://www.obsidianworlds.com/rust/.