Halo Test
Online 205.209.120.235:28080 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 170/ 225
- 124/ 100
- 352/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does Halo Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Halo Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Halo Test?
Halo Test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): This server runs game protocol 2632, so your game must match that version to join; cs160450 (Build): The build number is 160450; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
How well does Halo Test perform?
Average server fps for the last 48 hours was 130, and the lowest was 75. The entity count reached a high of 66,872, covering buildings, deployables and everything else. Memory use peaked at 2,689 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is Halo Test in?
No region comes from Halo Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 205.209.120.235:28080.
Is Halo Test up, and how often does it stay online?
Halo Test is up and reachable at the moment. Its reported uptime shows a restart about 44 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Halo Test?
The version on Halo Test is Rust network protocol 2632 and build 160450, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Halo Test wipe?
Halo Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 72 days 12 hours is how long ago this world came into being.
Map and rules
Which rules and settings is Halo Test running?
No gather rate appears in the name of Halo Test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on Halo Test?
A game-generated procedural map of size 3,500 with seed 664382915 is in play on Halo Test. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
Is Halo Test busy?
Halo Test is holding 0 players on its 50 slots at the moment. Over the past week it has drawn 0 players on average.
Where does Halo Test sit in the rankings?
For player hours in the last seven days, Halo Test ranks #15,826, within the top 72% of ranked servers.
Getting in
How do you get into Halo Test?
To join, open Rust, hit F1, and enter client.connect 205.209.120.235:28080. Or click Launch Rust on this page to open the game through Steam and connect.