2_X2 test
Offline 205.237.110.244:35100 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 138/ 150
- 602/ 600
- 383/ 1200
- 163/ 500
- 324/ 325
- 79/ 100
Quick answers
Tags and listings
Where does 2_X2 test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include 2_X2 test: 2x Rust servers and Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How should you read the tags on 2_X2 test?
The server browser shows these tags for 2_X2 test: gmrust (Game mode): This is the standard Rust survival experience; mp650 (Max players): The slot count is 650; ts100 (Group limit): The team limit is 100; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of 2_X2 test?
2_X2 test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 205.237.110.244:35100.
Is 2_X2 test up, and how often does it stay online?
The server 2_X2 test is not reachable at the moment; the last sighting was 24 days 7 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 23 September 2026.
What is the Rust version for 2_X2 test?
The version on 2_X2 test is Rust network protocol 2633 and build 165217, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does 2_X2 test wipe?
Too few wipes are on record for 2_X2 test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 17 hours is how long ago this world came into being.
Map and rules
Which rules and settings is 2_X2 test running?
Gather rates here are 2x, as 2_X2 test announces in its name. The group limit is 100 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on 2_X2 test?
A procedural map, generated by the game, is in play on 2_X2 test.
Population
Is 2_X2 test busy?
Right now 2_X2 test is offline, with its last appearance 24 days 7 hours ago.
What's 2_X2 test's rank among Rust servers?
Over the last seven days, 2_X2 test is #15,508 by player hours, among the top 71% of all ranked servers.
Getting in
What's the way to join 2_X2 test?
Open Rust and press F1, then type client.connect 205.237.110.244:35100. Alternatively, click Launch Rust on this page to join via Steam.