cp-bench
Offline 208.88.69.27:28160 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and listings
Where does cp-bench appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry cp-bench are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on cp-bench?
The server browser shows these tags for cp-bench: gmrust (Game mode): Survival, as standard Rust does it; mp16 (Max players): There are 16 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find cp-bench?
There is no published region for cp-bench. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 208.88.69.27:28160.
What's the uptime like for cp-bench?
The server cp-bench is not reachable at the moment; the last sighting was 23 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 25 September 2026 is when Rust Going Deep first saw it.
What Rust version is cp-bench on?
Rust network protocol 2633 and build 163794 is what cp-bench runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does cp-bench wipe?
cp-bench's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 45 days 17 hours is how long ago this world came into being.
Settings and map
What settings are in place on cp-bench?
The name of cp-bench contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC, Valve's anti-cheat, is disabled.
Player stats
What's the population like on cp-bench?
cp-bench was last seen 23 days 1 hours ago and is offline as you read this.
What position does cp-bench hold in the server rankings?
Over the last seven days, cp-bench is #13,823 by player hours, among the top 61% of all ranked servers.
Join info
How do you get into cp-bench?
To join, open Rust, hit F1, and enter client.connect 208.88.69.27:28160. Or click Launch Rust on this page to open the game through Steam and connect.