fwtest
Offline 208.88.69.27:38318 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does fwtest appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include fwtest: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on fwtest?
The server browser shows these tags for fwtest: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find fwtest?
No region comes from fwtest. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 208.88.69.27:38318.
How reliable is fwtest?
Right now fwtest is offline, having last been seen 7 days 6 hours ago. Over the past full 6 days it stayed up for 0 of 144 hours, or 0%. The first sighting by Rust Going Deep was on 11 October 2026.
What is the Rust version for fwtest?
Rust network protocol 2634 and build 167398 is what fwtest runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does fwtest follow for wipes?
fwtest's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 7 days 6 hours.
Settings and map
What settings are in place on fwtest?
Its name does not state a gather rate for fwtest. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
What's the map on fwtest?
The map on fwtest is procedural, made by the game.
Population
What's the population like on fwtest?
fwtest was last seen 7 days 6 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.
What's fwtest's rank among Rust servers?
Over the last seven days, fwtest is #15,861 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into fwtest?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 208.88.69.27:38318.