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Dive report

fghf

Online 209.192.255.166:26721 checked 10m ago

moddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak –
#15,106ranktop 70%
14d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123409:0015:0021:0004:0010:0016:00

Hourly average and peak, UTC.

Server performance

010020030040009:0015:0021:0004:0010:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does fghf appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry fghf are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on fghf?

The server browser shows these tags for fghf: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): There are 40 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

Is fghf lag-free?

Average server fps for the last 48 hours was 237, and the lowest was 229. Buildings, deployables and all other world objects added up to as many as 14,704 entities. 2,516 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

Where can you find fghf?

No region comes from fghf. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 209.192.255.166:26721.

Is fghf up, and how often does it stay online?

fghf is live as of this check. Its reported uptime shows a restart about 30 hours ago. Rust Going Deep has had it on record since 22 October 2026.

What Rust version is fghf on?

On Linux, fghf runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

How often does fghf wipe?

fghf's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 14 days 22 hours.

Settings and map

Which rules and settings is fghf running?

The name of fghf contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

What's the map on fghf?

A game-generated procedural map of size 2,000 with seed 425293779 is in play on fghf. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on fghf?

Out of 40 slots, 0 are filled on fghf right now. Across the last seven days, the typical count has been 0 players.

What's fghf's rank among Rust servers?

Over the last seven days, fghf is #15,106 by player hours, among the top 70% of all ranked servers.

Getting in

What's the way to join fghf?

To join, open Rust, hit F1, and enter client.connect 209.192.255.166:26721. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players There are 40 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.