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Dive report

Clan AFK: Rust & Ruin

Online 209.192.255.27:21495 checked 14m ago

moddedoxide
Drop in
0/ 125 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
9d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Clan AFK: Rust & Ruin appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Clan AFK: Rust & Ruin: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Clan AFK: Rust & Ruin?

The server browser shows these tags for Clan AFK: Rust & Ruin: gmrust (Game mode): Survival, as standard Rust does it; mp125 (Max players): The slot count is 125; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): This server runs build 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

How well does Clan AFK: Rust & Ruin perform?

The last 48 hours saw an average of 236 server fps, never dropping below 199. The entity count reached a high of 16,380, covering buildings, deployables and everything else. Memory use peaked at 2,669 MB. What players notice as lag comes from low fps and a rising entity count.

What location is Clan AFK: Rust & Ruin in?

There is no published region for Clan AFK: Rust & Ruin. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 209.192.255.27:21495.

How reliable is Clan AFK: Rust & Ruin?

Clan AFK: Rust & Ruin is up and reachable at the moment. Its reported uptime shows a restart about 2 days 21 hours ago. In the last full 2 days, 48 of 48 hours were online, 100% uptime. 15 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Clan AFK: Rust & Ruin?

On Linux, Clan AFK: Rust & Ruin runs Rust network protocol 2634 and build 167231. The protocol must match to join; Steam will update your game.

Wipe details

When does Clan AFK: Rust & Ruin wipe?

Too few wipes are on record for Clan AFK: Rust & Ruin to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 9 days 15 hours.

Rules and settings

What settings are in place on Clan AFK: Rust & Ruin?

The name of Clan AFK: Rust & Ruin contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on Clan AFK: Rust & Ruin?

Clan AFK: Rust & Ruin uses a procedural map of size 2,000 with seed 484554513, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on Clan AFK: Rust & Ruin?

Clan AFK: Rust & Ruin is holding 0 players on its 125 slots at the moment. Over the past week it has drawn 0 players on average.

What position does Clan AFK: Rust & Ruin hold in the server rankings?

For player hours in the last seven days, Clan AFK: Rust & Ruin ranks #15,826, within the top 72% of ranked servers.

How to join

What's the way to join Clan AFK: Rust & Ruin?

To join, open Rust, hit F1, and enter client.connect 209.192.255.27:21495. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://www.clanafk.com.

What each one means

Server tags

Published as mp125,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp125
Max players The slot count is 125.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167231
Build This server runs build 167231.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.