uMod test
Offline 209.205.225.89:30540 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 295/ 400
- 175/ 225
- 120/ 100
- 363/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does uMod test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry uMod test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on uMod test?
gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list uMod test puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What location is uMod test in?
No region comes from uMod test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 209.205.225.89:30540.
Is uMod test up, and how often does it stay online?
uMod test is down at the moment; it was last up 2 days ago. Uptime hit 0% over the last 1 full day, with 0 of 24 hours online. 16 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for uMod test?
On Linux, uMod test runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does uMod test wipe?
uMod test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 2 days is how long ago this world came into being.
Map and rules
What settings and rules have been applied to uMod test?
No gather rate appears in the name of uMod test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on uMod test?
uMod test uses a game-generated procedural map.
Player stats
How many players are on uMod test?
Right now uMod test is offline, with its last appearance 2 days ago. Over the past week it has drawn 0 players on average.
What's uMod test's rank among Rust servers?
For player hours in the last seven days, uMod test ranks #15,807, within the top 72% of ranked servers.
Join info
How do you get into uMod test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 209.205.225.89:30540.