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Dive report

Local Staging Test

Offline 209.222.101.220:28015 checked 17d ago

moddedoxide
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#16,033ranktop 67%
17d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Local Staging Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Staging Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Local Staging Test?

Local Staging Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166427 (Build): The build number is 166427; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

What's the location of Local Staging Test?

No region comes from Local Staging Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 209.222.101.220:28015.

What's the uptime like for Local Staging Test?

Right now Local Staging Test is offline, having last been seen 17 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 30 September 2026.

What Rust version is Local Staging Test on?

On Windows, Local Staging Test runs Rust network protocol 2634 and build 166427. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Local Staging Test wipe?

Local Staging Test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 13 hours is how long ago this world came into being.

Rules and settings

What settings are in place on Local Staging Test?

No gather rate appears in the name of Local Staging Test. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on Local Staging Test?

The map on Local Staging Test is procedural, made by the game.

Population

How many players are on Local Staging Test?

The last sighting of Local Staging Test was 17 days 11 hours ago; it is offline right now.

What position does Local Staging Test hold in the server rankings?

Over the last seven days, Local Staging Test is #16,033 by player hours, among the top 67% of all ranked servers.

Getting in

What's the process to join Local Staging Test?

Open Rust and press F1, then type client.connect 209.222.101.220:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166427,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166427
Build The build number is 166427.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.