MonkeyCode Test Server
Offline 212.107.28.58:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and search
Where does MonkeyCode Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry MonkeyCode Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): It's on build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list MonkeyCode Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find MonkeyCode Test Server?
MonkeyCode Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 212.107.28.58:28015.
What's the uptime like for MonkeyCode Test Server?
Right now MonkeyCode Test Server is offline, having last been seen 31 days 16 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 14 September 2026.
What is the Rust version for MonkeyCode Test Server?
Rust network protocol 2633 and build 162929 is what MonkeyCode Test Server runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
When does MonkeyCode Test Server wipe?
MonkeyCode Test Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 44 days 8 hours is how long ago this world came into being.
Settings and map
Which rules and settings is MonkeyCode Test Server running?
Its name does not state a gather rate for MonkeyCode Test Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on MonkeyCode Test Server?
A procedural map, generated by the game, is in play on MonkeyCode Test Server.
Population
Is MonkeyCode Test Server busy?
Right now MonkeyCode Test Server is offline, with its last appearance 31 days 16 hours ago.
What position does MonkeyCode Test Server hold in the server rankings?
For player hours in the last seven days, MonkeyCode Test Server ranks #15,502, within the top – of ranked servers.
How to join
What's the way to join MonkeyCode Test Server?
Open Rust and press F1, then type client.connect 212.107.28.58:28015. Alternatively, click Launch Rust on this page to join via Steam.