MonkeyCode Test Server
Offline 212.107.29.67:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does MonkeyCode Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MonkeyCode Test Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
The server browser shows these tags for MonkeyCode Test Server: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): It's on build 162929; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find MonkeyCode Test Server?
No region comes from MonkeyCode Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 212.107.29.67:28015.
How reliable is MonkeyCode Test Server?
Right now MonkeyCode Test Server is offline, having last been seen 29 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 17 September 2026.
What is the Rust version for MonkeyCode Test Server?
Rust network protocol 2633 and build 162929 is what MonkeyCode Test Server runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does MonkeyCode Test Server follow for wipes?
Too few wipes are on record for MonkeyCode Test Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 9 hours is how long ago this world came into being.
Rules and settings
What settings are in place on MonkeyCode Test Server?
Its name does not state a gather rate for MonkeyCode Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on MonkeyCode Test Server?
A procedural map, generated by the game, is in play on MonkeyCode Test Server.
Population
How many players are on MonkeyCode Test Server?
Right now MonkeyCode Test Server is offline, with its last appearance 29 days 22 hours ago.
What position does MonkeyCode Test Server hold in the server rankings?
For player hours in the last seven days, MonkeyCode Test Server ranks #15,398, within the top – of ranked servers.
How to join
What's the process to join MonkeyCode Test Server?
To join, open Rust, hit F1, and enter client.connect 212.107.29.67:28015. Or click Launch Rust on this page to open the game through Steam and connect.