MonkeyCode Test Server
Offline 212.107.29.70:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and filters
Where does MonkeyCode Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include MonkeyCode Test Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
The server browser shows these tags for MonkeyCode Test Server: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs162929 (Build): This server runs build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of MonkeyCode Test Server?
There is no published region for MonkeyCode Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 212.107.29.70:28015.
What's the uptime like for MonkeyCode Test Server?
MonkeyCode Test Server is down at the moment; it was last up 30 days 4 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 14 September 2026 is when Rust Going Deep first saw it.
What Rust version is MonkeyCode Test Server on?
Rust network protocol 2633 and build 162929 is what MonkeyCode Test Server runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does MonkeyCode Test Server follow for wipes?
Too few wipes are on record for MonkeyCode Test Server to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 44 days 8 hours ago.
Map and rules
What settings and rules have been applied to MonkeyCode Test Server?
No gather rate appears in the name of MonkeyCode Test Server. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on MonkeyCode Test Server?
The map on MonkeyCode Test Server is procedural, made by the game.
Player stats
How many players are on MonkeyCode Test Server?
The last sighting of MonkeyCode Test Server was 30 days 4 hours ago; it is offline right now.
What position does MonkeyCode Test Server hold in the server rankings?
Over the last seven days, MonkeyCode Test Server is #15,427 by player hours, among the top – of all ranked servers.
Join info
How do you get into MonkeyCode Test Server?
Open Rust and press F1, then type client.connect 212.107.29.70:28015. Alternatively, click Launch Rust on this page to join via Steam.