MonkeyCode Test Server
Offline 212.107.29.75:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does MonkeyCode Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry MonkeyCode Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MonkeyCode Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): The build number is 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list MonkeyCode Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of MonkeyCode Test Server?
There is no published region for MonkeyCode Test Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 212.107.29.75:28015.
Is MonkeyCode Test Server up, and how often does it stay online?
The server MonkeyCode Test Server is not reachable at the moment; the last sighting was 33 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for MonkeyCode Test Server?
The version on MonkeyCode Test Server is Rust network protocol 2633 and build 162929, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does MonkeyCode Test Server wipe?
The wipes recorded for MonkeyCode Test Server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 44 days 9 hours ago.
Rules and settings
What settings and rules have been applied to MonkeyCode Test Server?
Its name does not state a gather rate for MonkeyCode Test Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on MonkeyCode Test Server?
MonkeyCode Test Server uses a game-generated procedural map.
Player stats
How many players are on MonkeyCode Test Server?
The last sighting of MonkeyCode Test Server was 33 days 23 hours ago; it is offline right now.
Where does MonkeyCode Test Server sit in the rankings?
For player hours in the last seven days, MonkeyCode Test Server ranks #15,049, within the top – of ranked servers.
Getting in
What's the way to join MonkeyCode Test Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.107.29.75:28015.