BastionDEV [RELEASE]
Offline 212.112.119.248:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and search
Where does BastionDEV [RELEASE] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include BastionDEV [RELEASE]: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on BastionDEV [RELEASE]?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166462 (Build): It's on build 166462; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list BastionDEV [RELEASE] puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find BastionDEV [RELEASE]?
BastionDEV [RELEASE] does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 212.112.119.248:28015.
What's the uptime like for BastionDEV [RELEASE]?
Right now BastionDEV [RELEASE] is offline, having last been seen 17 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 1 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for BastionDEV [RELEASE]?
The version on BastionDEV [RELEASE] is Rust network protocol 2634 and build 166462, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does BastionDEV [RELEASE] follow for wipes?
The wipes recorded for BastionDEV [RELEASE] are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 17 days 2 hours.
Rules and settings
Which rules and settings is BastionDEV [RELEASE] running?
The name of BastionDEV [RELEASE] contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
Which map is active on BastionDEV [RELEASE]?
The map on BastionDEV [RELEASE] is procedural, made by the game.
Population
Is BastionDEV [RELEASE] busy?
BastionDEV [RELEASE] was last seen 17 days 1 hours ago and is offline as you read this.
Where does BastionDEV [RELEASE] sit in the rankings?
Over the last seven days, BastionDEV [RELEASE] is #15,222 by player hours, among the top 64% of all ranked servers.
How to join
What's the process to join BastionDEV [RELEASE]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.112.119.248:28015.