Evil Wurst Local
Offline 212.114.181.82:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and search
Where does Evil Wurst Local appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Evil Wurst Local: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Evil Wurst Local?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Evil Wurst Local puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Evil Wurst Local?
No region comes from Evil Wurst Local. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 212.114.181.82:28015.
How reliable is Evil Wurst Local?
The server Evil Wurst Local is not reachable at the moment; the last sighting was 30 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 15 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Evil Wurst Local?
On Windows, Evil Wurst Local runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does Evil Wurst Local wipe?
The wipes recorded for Evil Wurst Local are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 38 days 1 hours ago.
Settings and map
What settings and rules have been applied to Evil Wurst Local?
Its name does not state a gather rate for Evil Wurst Local. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on Evil Wurst Local?
A procedural map, generated by the game, is in play on Evil Wurst Local.
Player stats
How many players are on Evil Wurst Local?
Right now Evil Wurst Local is offline, with its last appearance 30 days 21 hours ago.
What's Evil Wurst Local's rank among Rust servers?
Over the last seven days, Evil Wurst Local is #15,491 by player hours, among the top – of all ranked servers.
How to join
How do you get into Evil Wurst Local?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 212.114.181.82:28015.