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Dive report

Local Rust Dev

Offline 212.142.65.126:28015 checked 1d ago

moddedcarbon
Drop in
0/ 10 players now 0% full
07-day averagepeak 1
#11,850ranktop 54%
13d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75112:0013:0014:0015:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct18 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:24 UTC13d ago 1 – running 0
Sat 3 Oct, 17:01 UTC14d ago 1 – 1.1 days 0
Fri 2 Oct, 19:26 UTC15d ago 1 – 0.9 days 0
Sun 27 Sep, 13:10 UTC20d ago 0 – 5.3 days 0
Fri 25 Sep, 20:09 UTC22d ago 1 – 1.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Local Rust Dev appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Rust Dev are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on Local Rust Dev?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Plugins are handled by Carbon — that is the tag list Local Rust Dev puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Where can you find Local Rust Dev?

Local Rust Dev does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 212.142.65.126:28015.

What's the uptime like for Local Rust Dev?

Right now Local Rust Dev is offline, having last been seen 44 hours ago. In the last full 7 days, 5 of 168 hours were online, 3% uptime. 19 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Local Rust Dev?

The version on Local Rust Dev is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does Local Rust Dev wipe?

Local Rust Dev wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 13 days 15 hours ago.

What happens on wipe day at Local Rust Dev?

Across its recent wipes, the average busiest point drew 1 players. 0 hours after the latest wipe started, the crowd hit its peak.

Rules and settings

What settings and rules have been applied to Local Rust Dev?

No gather rate appears in the name of Local Rust Dev. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on Local Rust Dev?

Local Rust Dev uses a game-generated procedural map.

Population

How many players are on Local Rust Dev?

The last sighting of Local Rust Dev was 44 hours ago; it is offline right now. For the past week, players averaged 0 with a high of 1. At 13:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What's Local Rust Dev's rank among Rust servers?

Over the last seven days, Local Rust Dev is #11,850 by player hours, among the top 54% of all ranked servers.

Join info

What's the way to join Local Rust Dev?

To join, open Rust, hit F1, and enter client.connect 212.142.65.126:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.