TroubleChute
Offline 212.3.128.35:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 833/ 100
- 112/ 400
- 91/ 245
- 125/ 100
- 246/ 1000
- 18/ 700
Quick answers
Tags and filters
Where does TroubleChute appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TroubleChute are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
TroubleChute's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find TroubleChute?
No region comes from TroubleChute. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 212.3.128.35:28015.
What's the uptime like for TroubleChute?
TroubleChute is down at the moment; it was last up 27 days 6 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 20 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for TroubleChute?
The version on TroubleChute is Rust network protocol 2633 and build 164530, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does TroubleChute wipe?
The wipes recorded for TroubleChute are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 41 days 6 hours ago.
Map and rules
What settings are in place on TroubleChute?
The name of TroubleChute contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
Which map is active on TroubleChute?
TroubleChute uses a game-generated procedural map.
Player count
How many players are on TroubleChute?
TroubleChute was last seen 27 days 6 hours ago and is offline as you read this.
What position does TroubleChute hold in the server rankings?
Over the last seven days, TroubleChute is #13,224 by player hours, among the top – of all ranked servers.
Getting in
How do you get into TroubleChute?
Open Rust and press F1, then type client.connect 212.3.128.35:28015. Alternatively, click Launch Rust on this page to join via Steam.